![river city ransom etank river city ransom etank](https://cdn.wikimg.net/en/strategywiki/images/8/87/RCR_map_Grotto_Mall.png)
Or accidentally die and lose money, prolonging the exercise. well, it's grinding pummel around five enemies right beside a shopping area, collect their coins, move back into the shopping area, maybe heal in one of the shops, move back into the combat area, and repeat this procedure approximately ten or so times until you have enough cash to purchase a strong technique. If you're genuinely trying to play the game to completion, you pretty much have to grind, and the thing about grinding is. but its execution in RCR leaves a lot to be desired. The whole idea of improving your stats and strength through combat is a nice feature to have in a beat 'em up. So there's a balancing act when collecting quickly-vanishing coins while trying not to get hurt in the process by fast and sometimes unpredictable enemy movement. Though, there's an element of risk when saving money: lose all your health in combat, and punishment is not a game over, but the deduction of half your wealth. To do this, you collect coins dropped from defeated enemies, in turn gathering enough wealth to buy items located in safe shopping districts, where you can witness your character order and comically devour coffee, cup included. Not surprisingly, the leaders react and hit faster than regular foes, which is why growing stronger is a must for success.
![river city ransom etank river city ransom etank](https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/items/422810/42fc9690209cc0dcd001363f31bef6e33887fdc4.jpg)
However, the game is unusual in the sense that you can backtrack in this beat 'em up, doing so for the sake of stat-building and defeating gang leaders, the latter which allows access to the final, locked area. In actuality, the "map" layout still makes you go through a single path, with only one dead end location acting as a brief detour. RCR goes further with its unique contributions to the genre by injecting its frantic energy and humor inside a "non-linear" setting. There's even a block system, though very primitive, where you can block an enemy attack, and vice versa, if you hit the attack button as they're striking. Considering a limit of two enemies are allowed on screen at any given time, due to potential mass slowdown and flickering, the level of liveliness on display is admirable. And with different, random gangs meeting you whenever entering a new screen, you'll never know how ruthless the beatings get until you're in the midst of the action, as each gang act as various stages of difficulty. The amusing visual format mixes especially well with the combat, which is very fast-paced and often hectic every character has the ability to run, meaning opponents are constantly dashing right at you with deadly weapons they'll either swing or toss, forcing an immediate reaction on your part. The light, oddball mood doesn't end there, as thugs usually shout "BARF!" and "BIFF!" when whacked, some run away in fear if you mess with them too long, and you can even pick up an unconscious punk and beat another enemy with them, as if wielding a pipe. Characters are depicted in a super deformed style, and whenever someone gets injured, they make the goofiest facial expressions. However, what little serious tone RCR had is intentionally tossed out the window when you trade fists and kicks for the first time.
![river city ransom etank river city ransom etank](https://cdn.gamer-network.net/2017/usgamer/River-City-Ransom-Underground-Shot-02.jpg)
Granted, the game's plot synopsis is pretty heavy for an NES title, and you're basically controlling a high school student that engages in blunt force combat, with the help of steel pipes, brass knuckles, and tires, against countless other high school students. This is a beat 'em up, so the only thing you need to know is, yes, you get to pick up heavy objects and beat people over the head with them. Who did Slick sent this letter to? What demands? Why aren't the police getting involved? Who cares. Staying true to its title, River City Ransom literally begins with a ransom note screen, where it states that Slick has taken an entire high school hostage, along with one of the protagonists' girlfriends, and that his numerous gangs will continue to run rampant through the city unless demands are met. Streets, alleyways, construction sites, and schools have erupted into chaos and violence, and the reason for this sudden outburst of thuggery is because of one instigator, a man who goes by the name Slick. "Friendly faces everywhere, humble folks without temptation."